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1v1 Free For All

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1v1 Free For All Empty 1v1 Free For All

Post  Admin Mon Jul 25, 2011 2:41 pm

1v1 FFA

Game Options
Time Limit: 8 Minutes per Round
Score Limit: 750 Points / 15 Kills per Round
Class Editor : Allow Player Classes
Killstreak Editor : Don't Allow Killstreaks
Perk Editor : Don't Allow Perks
Game Recording : Enabled

Game Mode Options
Kill Score : 50 points per kill
Death Score : 0
Suicide Score : -100 points per suicide
Leader Bonus : 0
Headshot Bonus : 0
Round Limit : 3 Rounds (Example : Round 1 - SMG, Round 2 - Assualt, Round 3 - Snipers)

General Options
Hardcore Mode : Disabled
Allow Killcam : Enabled
Headshots Only : Disabled
Allow Sprint : Enabled
Radar Always on: Enabled

Respawn Options
Respawn Delay : None
Force Respawn : Enabled
Wave Spawn Delay : None

Lives & Health Options
Number Of Lives : Unlimited
Max Health : Normal
Health Regen : Normal

Team Options
Spectating : Disabled

Party Privacy Lobby
Party Privacy : Invite Only

Primary Weapon Restrictions
Assault Rifles : Famas, AUG, G11 & Galil are banned.
Sub Machine Guns : AK74u banned, rest allowed
Sniper Rifles : L96A1 allowed, rest are banned.

Secondary Weapon Restrictions
Pistols are the only secondary to be used in SMG and Assault Rounds, in Sniper Rounds only the Sniper Rifle is to be used. Launchers and Specials are banned.

Attachment Restrictions
Across all primary and secondary weapons the following attachments are banned :
- Master Key
- Flamethrower
- Grenade Launcher
- Grip
- Dual Wield
- Full Auto Upgrade
- Dual Mags
- Extended Mags
- Rapid Fire
- Infrared Scope
- ACOG Scope in Sniper Gametype

Leathal, Tactical & Equipment Restictions
Frag Grenades and Willy Petes (Smoke) are the only Lethal and Tactical Weapons allowed. In Sniper rounds only Smoke's can be used.

All Equipment is banned. If possible, equip no equipment. If not possible, you can really equip any equipment as long as you never use it. If used accidentally but it doesn't effect the game it is okay. If equipment is used and it for instance, gets a kill or in the case of tactical insertion, you respawn on the point - your team will forfeit that map/gametype.

On the 1v1 Ladder using a banned weapon, equipment, special, attachment, perk or lethal grenade will result in your team forfeiting that particular gametype/map. Continued use and determination to disobey the ladder rules will result in further forfeits and player match bans.

Knife
You can use your melee knife in SMG and AR rounds. Melee knife is not to be used in Sniper rounds.

The winner is the person with the most rounds won once all needed rounds have been played.


Match Information

Theatre/Game Recording
Game Recording must be Enabled for all CG Ladder matches. Enabled is the default setting. For it not to be used, both teams must agree to have it disabled. If one team wants it disabled and the other wants it enabled, the default rule stands that it must be Enabled.

Maps
Cracked
Firing Range
Havana
Nuketown
Radiation
Summit

Entering Results:
Whatever the fulltime score after all rounds needed to be played have been played this is the score you enter as the result for the match.

Example : If player A wins Snipers and SMGs but player B wins ARs, Player A wins 2-1.

Map Selection Errors
If the CG ladder system encounters an error where players are not informed which map(s) the match is to be played on, a Ladder Admin must be contacted immediately.

Match length
Each match consists of 1 randomly generated map with 3 randomly generated rounds by the Cybergamer Ladder system. You will play as many rounds as needed on the one map until a winner is found.

Spawn Choice
The Defending team chooses the spawn they'd like first for maps/gametypes 1 and 3. The Challenging team chooses their spawn for map/gametype 2.

Refer to kit restrictions for what is/isnt allowed.

Spectators:
Spectating is disabled for this ladder, however if both parties agree to have other people spec you may set the setting to "Team Only"

Tie Breaker:
In the event that a map results in a draw, all remainding guntypes will be played until a winner is found. If at this time a winner still hasn't been found you must replay any tied gun type.

Hosting:
The challenging team hosts the game. It is up to each player to provide their own host. A host check (see below) should be used to determine if the host is suitable.

Host Check:
Each time a new host is selected a host check must take place. Start the game and play for 30 seconds or so to make sure the host is not laggy. If there is noticeable lag or the majority of players do not have full green bars then an alternative host should be selected. It is up to the teams involved to have a host check and organise a new host if they are not happy with the current host. Once the game is over its too late to make a dispute.

Connection Issues:
If a player has connection issues during the match that cause them to be dropped from the game the match should be ended if less neither team has score more than 50 points.

Host connection Issues:
If your host disconnects, round goes against you unless no kills are recorded.
If their host disconnects, round goes against them unless no kills are recorded.
If neutral host, its replayed.


Ladder Information

Challenges

* When making a challenge the challenger provides the defender with 3 times and 3 map choices. The defender chooses a time and map, the match is then scheduled.
* Matches can be played on any night.
* You can challenge teams 50% of your rank above you plus 3 positions (previously was 50% or 4 places, whichever was greater).
* If you win a defending match you are protected for 2 days.
* If you win a challenging match you are protected for 12h (previously not protected at all).
* If you lose a defending match you are vulnerable for 12h.
* If you lose a challenging match you are vulnerable for 2 days.
* Upon receiving a notice of challenge, the team has TWO days (THREE days if the challenge was issued on a Monday) to accept a time and date provided by the challenger for the match, otherwise it is deemed that the defendant has forfeited.
* A challenge can not be accepted within 12 hours before the scheduled time.
* If you do not accept a challenge or you decline the challenge you will become "vulnerable" for FORTY-EIGHT hours where you will be unable to challenge.
* Following a match, it is crucial that each team must submit the result or select to dispute the match by 11:30PM AEST on the night of the match. Subsequently, the submitted results will be calculated and the teams will be granted either "challengeable" or "protected" statuses. Disputes can be handled among the two teams; otherwise a ladder administrator takes appropriate action.
* A team may not play the same team in two successive matches. 7 days after the first match the ladder will allow you to challenge them again.
* When a challenge is accepted both teams rosters are locked. Any players added to the roster after a challenge has been made will appear in a separate roster list and will be ineligible to participate in the current challenge.

Admin
Admin

Posts : 11
Join date : 2011-07-25

https://ffclan.darkbb.com

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